2014. március 29., szombat

Substance designer and Ddo

Well Substance Designer is a one though program to use. The lack of learning materials won't help either. I think I will deal with dDo instead. It was hard to crack too, but after a while working with it is rather smooth.

I also decided to merge this research with the Spatial Construct submission where I have to make a 3D environment. This will be the perfect playground to test out the new programs.

I also figured out that some of the high end companies also started to use these kind of workflows. DICE also used dDo in creating the weapons in Battlefield 3 and 4.


2014. március 12., szerda

No more New stuff... but at least more PCG

I have looked into the world of Procedural Content Generation. There are actually more stuffs out there than I was aware of. I knew SpeedTree and WorldMachine but there is a company called Allegorithmic specialised for the kind of stuff I'm interested in: procedural and node based texture creation FTW!

I also looked further into dDo, I think I have to try these out immediately.

2014. március 3., hétfő

New Directions

I have talked with Chris Lowthorpe and he mentioned that my research lacks depth and meaning. He helped me to find new questions. I'm really interested in the new texturing workflows offered by Quixel's nDo2 and dDo so I will probably look into them more.

Also, I was working on the low poly version of the car with baked normal maps prior to this and although it isn't that relevant any more I still wanted to share it.





It is in a rather rough stage, it could be iterated for a few times until it can be used anywhere.