I have talked with Chris Lowthorpe and he mentioned that my research lacks depth and meaning. He helped me to find new questions. I'm really interested in the new texturing workflows offered by Quixel's nDo2 and dDo so I will probably look into them more.
Also, I was working on the low poly version of the car with baked normal maps prior to this and although it isn't that relevant any more I still wanted to share it.
It is in a rather rough stage, it could be iterated for a few times until it can be used anywhere.


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